AudioSystem

Once defined, each audio ID is automatically registered on startup, making it available for scripting in-game.

If you simply want to play any custom sound, you can use AudioSystem as you normally would for vanilla sounds.

  Redscript
GameInstance.GetAudioSystem(game).Play(n"my_custom_audio");

It also accepts any of the usual parameters that AudioSystem's methods support.

Currently all these methods are supported: