Routing

Each section in the manifest will be routed to different tracks internally.

This is important because each track will come with different behavior.

Volume settings

Depending on which section audio is defined, it will be affected by a specific game volume setting.

Cyberpunk volume settings

Cyberpunk volume settings

trackvolume
sfxSfxVolume
onosDialogueVolume
voicesDialogueVolume
musicMusicVolume

All audio are always affected by MasterVolume, as expected.

YouTube demo

Parameters

Likewise each track will be affected, or not, by preset and reverb mix.

trackpresetreverb
sfx
onos
voices
music

Going further

This might sounds restrictive at first, but it's actually a way to provide good defaults while being easily worked-around when needed.

Tip

Imagine you want to play a song affected by underwater preset when V dives underwater.

Even if you'd usually go for music section,
nothing prevents from defining your audio in sfx instead with streaming usage for example.